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100 Tickrate is it still possible?

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Of course it is, but it isn't stable at all. Valve decided to remove 100 tickrate on servers. Some servers are running 100 tickrate still, with a plugin. You can check if the server is running 100 tick by typing net_graph 3 in your console. To remove it type net_graph 0. If you see this around 66/s tickrate on the top of it and on the bottom, then it means it runs 66 tickrate on the server.So yeah lets get started, and always remember you need console in order to make it work. Simply just copy these settings i got for you. 


So follow this to figure out what your rates should be... 
If you just play on 66 tickrate servers: 


cl_cmdrate 67 
cl_updaterate 67 
cl_interp_ratio 2 
cl_interp 0.0305
rate 25000


If you play on 100 tickrate servers: 


cl_cmdrate 101
cl_updaterate 101
cl_interp_ratio 2 
cl_interp 0.01906
rate 100000 (highest rate on bhop server, you can easily see the difference if you set it to rate 5000)
If you play on 66 and 100 tickrate servers: 
cl_cmdrate 101
cl_updaterate 101
cl_interp_ratio 2 
cl_interp 0.02470 (Set this if you want, it does make a little bit better performance)
rate 50000


Example of 100 tickrate:


Follow these steps, and you optimize your gameplay, and you are syncing yourself with the server's connection, and improves your latency(Ping,Connection). And of course your ping will increase a bit, but it is the "truth" ping time for the server.
EDIT Reason: New Settings, for better tickrate.


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  • 6 months later...
17 hours ago, SYED said:

What if i use 100 tickrate settings on a 66 tickrate server?

Nothing to be worried about, mg,zm,ze etc forces you to use 66 tickrate, cl_cmdrate 66, cl_updaterate 66 and rate 66000, on csfrag servers ;) (except bhop, runs 100 tick)

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