GLORY Posted July 5, 2016 Share Posted July 5, 2016 hi everyone! what are the difference between the old shroomforest we used to play in and the new one in the nomilist i played the map and i didn't see any changes... Link to comment
GLORY Posted July 5, 2016 Author Share Posted July 5, 2016 i noticed the description of the items and the more time of defending now if there's more things please share Link to comment
Calig Posted July 5, 2016 Share Posted July 5, 2016 Read from here: http://gamebanana.com/maps/186471 We had like the very first version of the map v3 after time Moltard took over Taskuvara's map and decided to improve it Changelog 4.2 --> 4.3 Player getting stuck in elevator part of lvl2 will get teleported once you reach the boss Ext2 laser, are now 1/3 Crouch and 2/3 Jump (source randomization is so bad, and that should make the end of the level a little easier) Fixed one cooldown in Entwatch config (Mines was 2 sec instead of 3) Last Level, if zombie pass the line while the grid is closing, it wont trigger the Win Changelog 4.3 --> 4.4 CT who fall from the elevator for no real reason (maybe doorhug), get teleported back in the elevator Fixed a glitch during boss1 Added trees from Shroomforest2 during the level7 (i couldnt remove the Level2 tree from the skybox like I wanted, so dont take attention to that detail during the last level) Renamed the level7 (???) to "A new beginning" The congratulation level (after the level7) is a quick zm mod in Shroomforest2 spawn Fixed mine cooldown in Entwatch config again (4 seconds to be sure it dont waste one mine) Changelog 4.4 --> 4.4fix Forgot to pack the boxes (red error in the Shroom2 spawn, after you beat the map) I Didn't pack the correct entwatch cfg (wrong Ammo id and Ultima cooldown) The tree is now killed when you reach Shroomforest2 spawn (thanks .george) "EXTREME MODE" instead of "EXTREME MOD" Changelog 4.4fix --> 4.5 Removed the packed cfg. All commands are executed by the map. Admin Room: Replaced a old texture of music with the correct one Item: The freeze sound of the mines is not anymore dependant of the Ice (it wouldnt play if Ice wasnt spawned) Lvl2: Fixed missing texture under the elevator Ext2: Fixed ghastly attack stopped completly with gravity trick Ext2: Fixed the message "DITTO IS USING TRANSFORM" when boss is dead Ext2: Water now go down faster after boss death Ext3: Made doors, elevator kill if you try to block them Ext3: Added an animation for Satan's laser Level7: Elevator grid open faster to make the cover a little harder Level8: Fixed "Quick ZM Mod" with "Quick ZM Mode" Level8: Added a new music during that mode (Donkey Kong Barrel Blast - Jungle Level 1) 1 Link to comment
GLORY Posted July 6, 2016 Author Share Posted July 6, 2016 that's a good improvement, thanks Calig. Link to comment
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