Before starting i am writing with i phone so sorry if there are any faults.
Its for the zombie escape server.
So on this one, there are like 2 or 3 thousands active players. For such a big community, I don't feel like there are so much help topics especially from the staff.
Anyway, there is a problem on this server actually about items. Indirectly since items work.
I'M gonna explain :
People always flame, or very often the bad using of items. It is true that it can be a real problem, in mako for example where they are pretty important. Therefore, people who are beginners or something can't really learn because of that.
Since now, I personally don't use items to let it to those who know well the ability of items. Consequences ? I don't really progress in terms of item skill. Like a lot of other people for sure. Without speaking about people who picks it up and throws games, but as I explained I'm not that type of player.
You gotta understand it's a vicious circle.
Cs frag gets his own programmers right ? So I thought about a very very little server, containing one small map (not a lot of environment) in which one there will be all items. The goal would be to permit to players to approve their skill in a server without gravity in real time. Players would get better easily and stop throwing games AND in direct consequence a really better atmosphere in the escape server.
Players would try items on a punch-ingball zombie, or why not a player who makes the role of the zm for the others players as humans, and every 3 minutes, for example, it's the turn to another player to make the zombie ?
I mean a very little server for a huge utility.
Thanks for reading.