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Reed

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Everything posted by Reed

  1. (͡°͜ ʖ͡°) noice me likeey soo much wormeessssss
  2. Goodluck on the project agent. im looking forward to play your map.
  3. Though they join hand in hand, the wicked shall not go unpunished; but the seed of the righteous shall be delivered.

     

    - Proverbs 11:21

  4. try asking Puklica,Soft Serve or Skullz to help you out
  5. Drenched deep in sweaty brine
    is this blood yours or mine? - AmazingPenis574

  6. Anal virginity reminds me of leftover pasta, squishy and delicious but soon forgotten - AmazingPenis574

  7. what will earth look like in the future?? This this is what the earth will look like in the future for me what about yours? what will earth be like in the future
  8. i wanna be a bulbasaur ( ͡° ͜ʖ ͡°)
  9. llopns Animation on Mw2 P90 i got the gun working on llopns Anim by just simply decoding each part of this gun
  10. i think its the other 0ne called GUIStudiomdl
  11. i have some p90 skins u can have P90 Battlefield on Hypermetal Animation P90 From Lynx Battlefield P90 on EA Sports Animation - original animation Battlefield p90 on iiopns animation Default p90 on iiopns animation Csgo p90 on iiopns animation
  12. this is a short tut on how to port a weap on cs 1.6 to css What You Will Need Crowbar - for compiling/decompiling Notepad Lets Get Started : !9o First You need to get the gun u want to port, mine is the p90 then put it in a folder name it "Skin" or any type of name u want. After u got ur gun skin open up crowbar And Then Decompile The Gun You wanted to port. Then after that you will see a file called "v_name_qc"(do not edit anything except the qc file) open it with notepad and then You will see a bunch of stuff in it Your going to have to modify all the hbox, put // near it like so this is just an example $HBox 0 "Bolt" -0.265943 -3.644403 -0.590984 2.324538 3.654253 0.561435 to // $HBox 0 "Bolt" -0.265943 -3.644403 -0.590984 2.324538 3.654253 0.561435 after this u will see sequence and stuff underneath it this is what u have to do this is just an example $SectionFrames 30 124 $Sequence "idle" { "v_smg_p90_anims\idle.smd" fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "reload" { "v_smg_p90_anims\reload.smd" { event 5004 15 "weapons/p90_cliprelease.wav" } { event 5004 31 "weapons/p90_clipout.wav" } { event 5004 55 "weapons/p90_clipin.wav" } { event 5004 67 "weapons/p90_cliprelease.wav" } rotate -90 { event 5004 86 "weapons/p90_boltpull.wav" } w fadein 0.2 fadeout 0.2 snap fps 37 } $Sequence "draw" { "v_smg_p90_anims\draw.smd" { event 5004 1 "Weapon_P90.draw" } rotate -90 { event 5004 8 "Weapon_P90.boltpull" } rotate -90 fadein 0.2 fadeout 0.2 snap fps 37 } $Sequence "shoot1" { "v_smg_p90_anims\shoot1.smd" { event 5001 0 "21" } fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "shoot2" { "v_smg_p90_anims\shoot2.smd" { event 5001 0 "21" } fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "shoot3" { "v_smg_p90_anims\shoot3.smd" { event 5001 0 "21" } fadein 0.2 fadeout 0.2 snap fps 30 } Ur going to have to place the activity like this, u can get this activity command from any css decompiled weapon skins $SectionFrames 30 124 $Sequence "idle" { "v_smg_p90_anims\idle.smd" activity "ACT_VM_IDLE" 1 fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "reload" { "v_smg_p90_anims\reload.smd" activity "ACT_VM_RELOAD" 1 { event 5004 15 "weapons/p90_cliprelease.wav" } { event 5004 31 "weapons/p90_clipout.wav" } { event 5004 55 "weapons/p90_clipin.wav" } { event 5004 67 "weapons/p90_cliprelease.wav" } { event 5004 86 "weapons/p90_boltpull.wav" } w fadein 0.2 fadeout 0.2 snap fps 37 } $Sequence "draw" { "v_smg_p90_anims\draw.smd" activity "ACT_VM_DRAW" 1 { event 5004 1 "Weapon_P90.draw" } { event 5004 8 "Weapon_P90.boltpull" } fadein 0.2 fadeout 0.2 snap fps 37 } $Sequence "shoot1" { "v_smg_p90_anims\shoot1.smd" activity "ACT_VM_PRIMARYATTACK" 1 { event 5001 0 "21" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_57 2 100" } fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "shoot2" { "v_smg_p90_anims\shoot2.smd" activity "ACT_VM_PRIMARYATTACK" 1 { event 5001 0 "21" } rotate -90 { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_57 2 100" } fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "shoot3" { "v_smg_p90_anims\shoot3.smd" activity "ACT_VM_PRIMARYATTACK" 1 { event 5001 0 "21" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_57 2 100" } fadein 0.2 fadeout 0.2 snap fps 30 } after that u will see some texture families and $Flags, go delete those commands like so then after that you need to put rotate -90 on each sequence like so $SectionFrames 30 124 $Sequence "idle" { "v_smg_p90_anims\idle.smd" activity "ACT_VM_IDLE" 1 rotate -90 fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "reload" { "v_smg_p90_anims\reload.smd" activity "ACT_VM_RELOAD" 1 { event 5004 15 "weapons/p90_cliprelease.wav" } { event 5004 31 "weapons/p90_clipout.wav" } { event 5004 55 "weapons/p90_clipin.wav" } { event 5004 67 "weapons/p90_cliprelease.wav" } rotate -90 { event 5004 86 "weapons/p90_boltpull.wav" } w fadein 0.2 fadeout 0.2 snap fps 37 } $Sequence "draw" { "v_smg_p90_anims\draw.smd" activity "ACT_VM_DRAW" 1 { event 5004 1 "Weapon_P90.draw" } rotate -90 { event 5004 8 "Weapon_P90.boltpull" } rotate -90 fadein 0.2 fadeout 0.2 snap fps 37 } $Sequence "shoot1" { "v_smg_p90_anims\shoot1.smd" activity "ACT_VM_PRIMARYATTACK" 1 { event 5001 0 "21" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_57 2 100" } rotate -90 fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "shoot2" { "v_smg_p90_anims\shoot2.smd" activity "ACT_VM_PRIMARYATTACK" 1 { event 5001 0 "21" } rotate -90 { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_57 2 100" } rotate -90 fadein 0.2 fadeout 0.2 snap fps 30 } $Sequence "shoot3" { "v_smg_p90_anims\shoot3.smd" activity "ACT_VM_PRIMARYATTACK" 1 { event 5001 0 "21" } { event AE_CLIENT_EFFECT_ATTACH 0 "EjectBrass_57 2 100" } rotate -90 fadein 0.2 fadeout 0.2 snap fps 30 } Then Rename the $Modelname "v_p90.mdl" to "v_smg_p90.mdl" Then after this open your crowbar then compile it Enjoy your new ported skin from cs1.6
  13. UPDATE : New Texture All i need is Sounds Can Anyone pls Give me some .wav sound files for the p90? thnx i need five sound files p90_boltpull p90_clipout p90_clipin p90_cliprelease p90_shoot Im gonna "RELEASE" this later
  14. UPDATE : Well the Animations are doing quite well but the hands dissapear everytime the reload and draw occurs idk whats causing the problem overall the p90 is 70% this will be finished by tomorrow if u guys want the skin pm me Thnx N0 PICS
  15. UPDATE : Textures And Hands Added No Animations Yet idk if i can convert it but ill see what i can do
  16. BTW if anyone can help me with this msg me
  17. hello guys so for the past 2 weeks i have been studying and learning how to convert a gun from cs1.6 to css but since nobody decided to teach me or even help me i decided to figure it out myself it took me a good 20 tries in 2 weeks this skin is still in 2% just because it still doesnt have any animation and texture basically this is a regular p90 on iiopns animation for cs1.6 but i decided to convert it to css heres the picture im also gonna do a player skin soon when im done with this Thnx -Reed

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