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December 2018 Beta 1 Changelog Event Twisted Christmas : Season’s Beatings Beta 1 Start 11 / 8 / 2018, Beta 1 End 11 / 23 / 2018 (Date is subject to change) To opt in, select the "preview" branch from the Beta tab in the game properties on Steam New Additions and Highlights 2 New Maps Santa’s Workshop (Weekly, Survival, and Endless compatible) Ally with Santa to take back his workshop from Krampus’ evil clutches Survival experience with mandatory objectives Shopping Spree (Weekly, Survival, and Endless compatible) Experience the shopping spree rush of slaying Zeds in this mangled mall 4 New Weapons Battle Axe for the Berserker Unlocked by completing all Christmas seasonal objectives Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it ) Fire Axe for the Berserker Tommy Gun for the SWAT and Commando M32 Grenade Launcher for Demolitionist Time-Limited Christmas Objectives, Tickets, and Cosmetics Christmas seasonal objectives to earn the Battle Axe and a unique weapon skin for it Christmas Event Tickets (Not available during BETA) Christmas Cosmetics (Not available during BETA) New Paid DLC Character Badass Santa, fully voiced by Gary Busey (only available on final release) New Steam Achievements for Santa’s Workshop and Shopping Spree and their Collectibles Prestige System Prestige Rank 3 is now available Zedconomy Added no duplicates system (Only available on BETA and final release) From this patch onward, the system records items granted from a crate, usb, or ticket. While the same rarity drop percentages apply, it will be guaranteed to grant one of each cosmetic (ware-variants included) until you have the full item set. Once you have obtained all the items from a crate, usb, or ticket, it will clear the records of that item set and begin recording anew. This system does not factor in currently owned items obtained before this BETA. This system does not intentionally function for the Dosh Vault crates and materials. This system only works while on the BETA version. It will not work on the live build until final release. Added Cyber Samurai Crate (Not available during BETA) Added Neon Skin Pack MK IV USB (Not available during BETA) Added crate and key bundles (Not available during BETA) Dosh Vault Added more Tier 3 weapon skins Increased Vault Dosh capacity to 600 million MKb.42 (H) Carbine Rifle is now available to all players Beta 1 for this update contains a lot of exciting new features! As such, feedback is going to be incredibly important. Stay tuned for a link to a survey where you, the community, will be able to provide your feedback directly to us! General Added new daily objectives for the Fire Axe, Tommy Gun, M32 Grenade Launcher, Santa’s Workshop, and Shopping Spree. Added E.D.A.R. Christmas model. Added new armor model for Rioter Christmas model. Added Badass Santa voice audio as the Trader voice for Santa’s Workshop Survival. Added new Twisted Christmas video slides to the Main Menu. Bug Fixes Community Feedback Resolved Issues Fixed an issue where the Die Sector Suicidal Endless Achievement was not unlocking. Fixed an issue where the Spitfire was not using tactical reloads with the Sharpshooter Perk. Fixed an issue with the Loco Mask | Dancer | Precious not appearing in the Gear menu. Fixed an issue in Monster Ball where dying or leaving the map while on Han’s dance floor was causing music to mute on the next played map. Fixed an issue where the Death Pit in Monster Ball stayed open after Endless boss waves. Fixed an issue where the 2018 Tier 3 Previous Vosh Vault Skins were using incorrect textures in-game. Fixed an issue where Create a Match settings were influencing Find a Match settings. Fixed an issue with the Siren scream causing unexpected behaviors. Gameplay Fixed an issue where the SPX 464 Centerfire and Winchester 1894 were doing significantly less damage during Zedtime in an online match when the Ranger Perk skill was selected. Fixed an issue with Molotovs causing team damage. Fixed an issue where dropped dual pistols could be sold for a higher price than originally intended. Fixed an issue where the Kill Boss Daily was only awarded to a single player for a Patriarch kill. Fixed an issue where explosive projectiles could be stopped by Zed collision without any detriment to the Zed. Fixed an issue with Molotov fire effects remaining for too long. Fixed an issue with the Freezethrower’s 3rd person hand animation. User Interface Fixed an issue where the Horzine Supply Crate | Series Loco was not tradable or marketable. Fixed an issue in the Inventory Tab where selecting any category in the Weapon Type drop down besides “ANY” caused the items in the Inventory to become hidden. Fixed an issue where the Seeker Six’s description text was cutting off at the end. Fixed an issue where the Rarity filter was applying to the “Items” section of the Inventory Tab. Zeds Fixed an issue where the Abomination’s Gorge attack can cause players to take damage from any location. Map Monster Ball Fixed multiple issues with lighting Fixed an issue with seeing through wall grates into other areas Fixed an issue where unwelding and re-welding a door while it’s taking damage from a Zed was limiting the maximum welding value players were allowed to perform on the door. Fixed an issue with desync between the client and server which allowed the players to open doors that were still welded. Fixed an issue where holdout-style maps were not assigned to the right sub Game Type which caused condescending Trader remarks. Fixed an issue with a wall mesh creating a gap on the ground. Sound MKb.42 (H) Carbine Rifle Fixed an issue where footstep audio was missing when holding the MKb.42(H) Carbine Rifle. Doomstick Fixed an issue with the Doomstick where players could hear it at full volume from anywhere in the map. Art DJ Skully Fixed an issue where DJ Skully’s goggles were clipping through Halloween Masks. Fixed an issue with DJ Skully having a floating backpack with the Steampunk outfit equipped. Ana Larive Fixed an issue with the position of the Undead Mask on Ana Larive. Fixed an issue with Ana Larive’s mohawk clipping through the Lord Mask. Mr. Foster Fixed an issue with the Warrior Mask clipping Mr. Foster’s gas mask. Classic Masterson Fixed an issue with the Halloween Witch Hat clipping through Classic Masterson’s head Oisten Jagerhorn Fixed an issue with the Halloween Witch Hat clipping through Oisten Jagerhorn’s head. Fixed an issue with the Doctor Mask clipping through Oisten Jagerhorn’s head. Fixed an issue with the Incognito Mask clipping through Oisten Jagerhorn’s head. Donovan Neal Fixed an issue with the Warrior Mask clipping through Donovan Neal’s face. Fixed an issue with the Incognito Mask clipping through Donovan Neal’s head. Fixed an issue with multiple guns partially missing weapon skins in 3rd person. Fixed an issue with the positioning of the Halloween Cyclops Eyes on many characters. Localization Fixed an issue where all STS Supported Languages were not supporting features from after game launch. Known Critical Issue During the first escort wave with the Cart there's a known performance drop for just that wave and then it will stabilize for the rest of the match. As always, thank you for your continued support!View the full article
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https://www.youtube.com/watch?v=gfpJn5A2bf8&feature=youtu.beView the full article
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Hello everyone! While the Killing Floor 2 Halloween Horrors Monster Masquerade event has just ended, the festivities begin anew! Starting tomorrow, PC players will be able to opt into the Twisted Christmas Season’s Beatings beta and start their journey through Santa’s Workshop to help take it back from that Abomination of a Krampus! This includes the already announced 3 new weapons, the Fire Axe, Thompson SMG, and M32 Grenade launcher. Players will also receive the MKB if they did not unlock it during the Monster Masquerade. Joining Santa’s Workshop is the community map Shopping Spree, for all your holiday last minute gift pickups. But that is not all! We’ve got a few last minute gifts for you! First, we’ve been working towards player requested changes for the ZedConomy and a major part of that is ready and will be a part of this beta! Specific crates and keys will be available for direct purchase so players do not need to hunt down a crate that they want to open or wait for it to drop. And even more importantly, moving ahead crates will no longer drop duplicate items until ever item in the crate has been obtained! Keep in mind this ONLY applies to items opened from the beta forward and does NOT apply to the vault dosh crates. And we have some gameplay of the new update in action as part of our first Tripwire Interactive Community Report! https://youtu.be/FaFNQuwcHjI The TICR is something new we are hoping to continue moving ahead, gathering up all the news beats from around Tripwire and the games we are working on. Please let us know what you think of the first and what more you would want out of it! And we have one more surprise for you so keep an eye out tomorrow! View the full article
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Ho Ho Ho everyone! Nick here, with an important message to all mercenaries. I’ve got a big mission coming up and I’m building a team who is ready to deal with the fantastic, the magical, and the downright scary. That abomination of a Krampus stole my Workshop, and I am getting it back. You in? So here is the plan. First, we have to break into my Workshop, should be easy enough with you there to cover my back. Then we’ll need to acquire a sleigh to haul a large package and move it deeper into the workshop. From there we’ll need to get some of my old machinery up and running, as we’ll be building a special present for Krampus (that is why we need the sleigh dummies)! But once we’ve got that package ready, there is no turning back.... It packs quite a bit of Christmas spirit! More details will be provided on site, and I’ll be holding some test runs (beta) hopefully in the next few weeks - so keep an ear out for my jingle! View the full article
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Hello everyone! Today we want to talk about an upcoming... Not again Nick, it isn’t your time yet. As we were saying, an upcoming community map joining the game as an official custom later this year. Introducing Shopping Spree! Something evil lurks these halls of commerce. Yes of course we are talking about shoppers such as yourselves looking for deals of the latest and greatest gifts for others, or perhaps yourselves, this holiday season. These new toys are flying off the shelves! No Nick, nobody wants to see your badly put together drawing of “candy armor”. What do you mean it will be useful later? Fine, fine, but you owe us for this! No, no more til next week. That is when we said you would have your chance. To the rest of you, it looks like this Nick fellow has something special in store. Make sure to check back in next week to see what else he pulls out of his bag. View the full article
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We hope everyone is enjoying the Monster Mascaraed update. We rolled out a hotfix today that addresses many issues with cosmetic items. This is a client and server update. We thank you for the continued support as we work towards what's next for Killing Floor 2. Bugs User Interface Fixed an issue where the 9MM Neon MKIII weapon skins were not highlighting as equipped on the Inventory menu after selecting to equip any of them. Fixed an issue where the Husk Cannon Neon MKIII weapon skins were not highlighting as equipped on the Inventory menu after selecting to equip any of them. Fixed an issue where the Doomstick Mint Neon MKIII weapon skin was not highlighting as equipped on the Inventory menu after selecting to equip it. Fixed an issue where the Halloween 2018 Face Paint | Classic Masterson inventory preview image used a low resolution image. Art Fixed an issue where the scope of the SPX 464 Centerfire Neon MKIII weapon texture model in-game does not match its Inventory image for all skin conditions. Fixed an issue where the scope of the M99 AMR Neon MKIII weapon texture model in-game does not match its Inventory image for all skin conditions. Fixed an issue where equipping the Battle-scarred and Field-tested variants of the Doomstick Neon MKIII weapon skin placed the Mint texture variant on the gun. Fixed an issue where the Battle-scarred and Field-tested variants of the Mac 10 Neon MKIII weapon skin were using the incorrect textures. Fixed an issue where the Static Strikers Neon MKIII weapon skins were not applying to the weapon model. Fixed an issue where equipping the Husk Cannon Battle-scarred Neon MKIII weapon skin applied the Mint variant to the weapon. Fixed an issue where the dropped 3rd person model scope of the P90 SMG Neon MKIII weapon texture model in-game does not match its Inventory image for all skin conditions. Fixed an issue where the Battle-scarred and Field-tested variants of the P90 Neon MKIII weapon skin used the Mint texture for its scope. Fixed an issue where the M16M203 Battle-scarred and Field-tested Neon MKIII weapon skins used the Mint variant for the 3rd person model.undefined View the full article
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Hello everyone! With the Monster Masquerade underway, some... well the best way to put it is “Jolly old fellow” has been pestering us. No Nick, you can’t speak to them yet, wait your turn! Ahem. Now for the information you’ve all been waiting for... Which weapon won the “Last Chance” Community Poll? As a reminder the options where the: Fireaxe Thompson SMG And M32 GL What is it Nick? Can’t you see we are trying to announce the winner here? They will need more than one gift for what's coming? You’re putting a team together? No, you can’t talk to them yet! Fine, we’ll let them know about their gifts, just wait your turn. So, your new friend in red says you are getting all off them! From the winning M32 GL to the coming in last Fireaxe, all three community chosen last chance finalists will be joining the game later this year! Community Top Pick http://media.tripwirecdn.com/101118/KF2_M32MGL.jpg http://media.tripwirecdn.com/101118/KF2_Thompson.jpg http://media.tripwirecdn.com/101118/KF2_Fireaxe.jpg And don’t forget, Hans’ MKB’ will be available to all players later this year as well, but to unlock it early and get a special weapon skin, don’t forget to complete your Halloween Seasonal Objectives! Happy Zed hunting until next week.View the full article
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We have just pushed live a hotfix for build 1071. This update addresses the following issue: Fixed a case that would cause some accounts to fail to load maps both offline and in servers This is a client only hotfix and does not require a server update. View the full article
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https://www.youtube.com/watch?v=UM-cRB3-DDA http://halloweenhorrors2018.killingfloor2.com/ Event Halloween Horrors : Monster Masquerade Event Start 10 / 2 / 2018, Event End 11 / 6 / 2018 Highlights 1 New Map Monster Ball ( Weekly, Survival, Versus Survival, and Endless compatible ) 4 New Weapons HMTech-501 Grenade Rifle for the Field Medic and Commando FN FAL ACOG for the Sharpshooter and Commando MKb.42(H) Carbine Rifle for the Commando Unlocked by completing all Halloween seasonal objectives Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it ) Road Redeemer for the Berserker requires purchase of Road Redemption Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it ) Prestige System Prestige Rank 2 is now available New Halloween-Themed Zed Models Time-Limited Halloween Objectives, Tickets, and Cosmetics Monster Ball Halloween seasonal objectives to earn the MKb.42(H) Carbine Rifle and a unique Hans weapon skin for it Halloween Event Tickets Halloween Cosmetics Zedconomy Neon MKIII Encrypted USB Horzine Supply Crate | Series Loco Headshot FX Bundle 1 Dosh Vault Added Tier 3 Weapon Skins New Steam Achievements for Monster Ball and its Collectibles Online Matchmaking Rework Removed Online Matchmaking button and added two new ones, Create A Match and Find A Match Create A Match will take over an empty, dedicated server and convert it to a server with specified settings from the player Find A Match will connect a player to a dedicated server that matches their exact settings ( the option to set maps has been removed to substantially increase the likelihood of finding a specified server ) Balance Survival Game Mode Hell On Earth Difficulty Medium Game Length Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers. Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers. Long Game Length Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers. Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers. Designer Note - There was a potential for a lot of Rioters to appear in the early waves of Hell On Earth Medium and Long game sessions. This was a community concern, so we reduced the amount of Clot Alphas to reduce the potential number of Rioters. Endless Game Mode Special Zed Waves Scrake Waves Set the trigger chance from 50% to 100% for special Zed waves past wave 20. The Scrake wave will be the only special Zed wave occurring after wave 20 on all base difficulties Fleshpound Waves Removed the chance of triggering on all base difficulties Designer Note - The Scrake special Zed wave will take the place of the Fleshpound special Zed wave for waves 21 and above. Currently, the Fleshpound special Zed wave has a spawn rate issue that is disrupting the difficulty of the gameplay, and we are looking at options to fix this. Weapons Field Medic HMTech-501 Grenade Rifle ( cross perk with Commando ) Available to purchase from the Trader HMTech-301 Shotgun Reverted fire rate back to original amount from 0.297 to 0.2 Berserker Road Redeemer Available to purchase from the Trader ( Requires ownership of the Road Redemption video game ) Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it ) Gunslinger AF2011-A1 and Dual AF2011-A1 Reduced the weapon bob while sprinting Desert Eagle and Dual Desert Eagles Upgrade to Tier 4 damage reduced from 118 to 113 Upgrade to Tier 5 damage reduced from 136 to 127 1858 Revolver and Dual 1858 Revolvers Upgrade to Tier 2 damage reduced from 60 to 57 Upgrade to Tier 4 damage reduced from 100 to 97 Upgrade to Tier 5 damage reduced from 125 to 110 Designer Note - The Desert Eagles and 1858 Revolvers had strong damage upgrade paths alongside their other gameplay benefits, so we toned down some of the upgrade damage modifiers. Sharpshooter FNFAL ACOG ( cross perk with Commando ) Available to purchase from the Trader M99 AMR Increased Stun value of bullets from 15 to 50 Increased Stumble value of bullets from 0 to 600 Increased Gunhit value of bullets from 80 to 300 Increased Meleehit value of bullets from 0 to 100 Designer Note - The M99 AMR’s affliction values were set incorrectly. It was using the M14EBR’s affliction numbers, so we adjusted the numbers to their appropriate values for the weapon. Commando MKb.42(H) Carbine Rifle Available to purchase from the Trader ( unlocked after completing all Halloween seasonal objectives ) Shareable weapon content ( weapon is available to all players on a dedicated server if one player owns it ) Stoner 63A LMG Increased the Gunhit Value from 0 to 50. This will effectively give it the feeling of ‘suppression’ when unloading onto targets Kalashnikov AK-12 Upgrade to Tier 4 damage reduced from 50 to 46 Upgrade to Tier 5 damage reduced from 60 to 52 Designer Note - We’re trying something new with the Stoner 63A LMG. We received feedback from the community about this one, so we wanted to see if it helps improve its standing alongside the SCAR-H. It should now have a high enough Gunhit value to give the feeling that it’s suppressing targets that it hits as long as the player continues shooting a target. Lastly, we reduced some of the damage upgrade modifiers for the Kalashnikov AK-12 to better align it with the other assault weapons. Support Doomstick Increased base damage per pellet from 36 to 40 Reduced base weight from 11 to 10 Increased Stumble value from 35 to 55 per pellet Increased GunHit value from 45 to 75 per pellet Increased max ammo from 44 to 52 Upgrade to Tier 5 damage increased per pellet from 44 to 46 Reduced the ammo cost per magazine from 40 to 25 Designer Note - We reassessed the Doomstick, and the Double-barrel Boomstick was outperforming the Doomstick substantially. We adjusted multiple variables to improve its gameplay experience, and these improvements should let it be a stronger alternative. Demolitionist M16M203 Reduced the explosion damage falloff from 3 to 1. This will mean that Zeds farther from the center of the explosion will not have as much damage mitigated Designer Note - We received feedback from the community that the M16M203’s grenade round felt underwhelming. We are trying out an improvement to hopefully have the grenade feel more impactful. Perks Field Medic Reduced toxic damage multiplier of ZED TIME - Zedative from 100x to 10x, effectively reducing the damage by 90% Designer Note - The damage multiplier for the Perk skill was set substantially higher than intended. This resulted in exceptional amounts of damage whenever the skill triggered. Now, the damage should be more reasonable. Enemies Abomination Reduced the time interval between each fart at full health, effectively increasing the spawn rate of the Abomination Spawns right at the start Full health fart time of 5 to 17 seconds reduced to 5 to 13 seconds on Normal Difficulty Full health fart time of 5 to 16 seconds reduced to 5 to 12 seconds on Hard Difficulty Full health fart time of 5 to 15 seconds reduced to 5 to 11 seconds on Suicidal Difficulty Full health fart time of 5 to 15 seconds reduced to 4 to 10 seconds on Hell On Earth Difficulty Increased walk speed from 231 to 345 Increased sprint speed from 330 to 380 Gorge range increased from 500uu to 600uu Does not take damage from his own toxic clouds anymore Designer Note - We increased the rate of his farts at full health to increase the spawn rate of the Abomination Spawns now that their health has been reduced. We also increased his overall movement speed to help him reach players much easier. We felt that the Gorge range was shorter than we wanted it to be, so we boosted the range. It should now fit better with the special effects and hopefully be more intimidating. We removed the damage caused by his own toxic clouds because it did not make sense for him to hurt himself from his own gas. We’re hoping these changes will provide a more challenging, engaging fight. We’re looking into further tweaking and giving him more rewarding gameplay aspects. Abomination Spawn Base health reduced from 650 to 450 Base damage of self-destruct increased from 12 to 15 Does not evade on damage anymore Designer Note - We reduced the health of the Abomination Spawns down so that they are easier to kill. Originally, their high health made them feel unnecessarily tanky. Now that they are easier to kill, we boosted the damage of their explosion and gas to make them more threatening if you let them explode near you. Lastly, we fixed an issue with them where the Abomination toxic clouds triggered their evasions. This looked weird and forced them to spend more time evading than approaching players. General Added audio cues to the last 10 seconds of Trader Time to help warn players of its impending closure Added new default main menu music track by Lyndsay Schoolcraft and Rocky Gray “A Samhain Celebration” Added new music tracks for Monster Ball by Rocky Gray “Castle Freaks” “Fright Knight” “Funhouse Bloodbath” “Jack O Lantern” “Shapeshifter Serenade” “The Evil Zed” Added Hans voice audio as the Trader voice for Monster Ball Added new Halloween Horror video slides to the Main Menu Trader audio commenting about the first wave is now hooked up and playing Bugs Gameplay Fixed an issue where the HMTech-501 Grenade Rifle used the incorrect damage type for its bullets. It should now properly use the Assault Rifle damage type instead of the Bullet Shell. Fixed an issue where the HMTech-501 Grenade Rifle and ammo boxes could allow for infinite grenades. Fixed an issue where the HX25 daily challenge did not count explosive damage. Fixed an issue where explosive dud rounds caused repeated damage. Fixed an issue where the Doomstick would fire on its own after reloading from alt-firing while the gun was empty. Fixed an issue where the Freezethrower granted Firebug XP. Fixed an issue where the Weight limit did not update after changing Perks. Fixed an issue where the Napalm Firebug Perk skill increased the burn period longer than intended. Fixed an issue where the Demolitionist Perk skill, ZED TIME - Destroyer of Worlds, did not function properly with the Husk Cannon. Fixed an issue where players could use -skiplobby on the launch parameters. Fixed an issue where Film Grain did not work. Fixed an issue where the Seeker Six could lock onto cloaked enemies. User Interface Fixed an issue where Commando players lost the ability to see Zed health bars after respawning from death. Fixed an issue where the health syringe charge bar became stuck at its current charge state after the player died. Fixed an issue where the SG 500 | Prestige | Precious preview icon was not loading on the Steam item inventory window. Fixed an issue where “Play Online Now” text showed up incorrectly under the Solo game options. Fixed an issue where players could set the Weekly Outbreak to different difficulties. Fixed an issue where the Versus Survival Zed players had the incorrect HUD. Fixed an issue where the Perk skills reset after gaining another Perk skill. Fixed an issue where teammate HUD icons did not appear at times. Zeds Fixed an issue with the Halloween Husk’s critical chest zone where it was hard to hit and not registering damage properly. Fixed an issue where the bottom half of the Halloween Husk’s chest core could not be targeted. Fixed an issue where the Siren’s scream was not functioning properly. Fixed an issue where multiple Abominations could spawn during the boss wave. Fixed an issue where the King Fleshpound’s shield did not reflect the correct affliction for the weapon used. Map Fixed an issue in Monster Ball where there were too many ammo boxes set up. It has been reduced from 26 to 20. Fixed an issue in Monster Ball where Zeds could become stuck in a spot nearby a Stand Your Ground objective event. Fixed an issue in Monster Ball where shooting the heads off of the knight statues caused their body armor to disappear. Fixed an issue in Monster Ball where players could use the Double-barreled Boomstick to hop over the death pit. Fixed an issue in Monster Ball where players could crouch inside a particular bush and avoid attacks from Zeds. Fixed several exploit spots in Biotics Lab. Fixed an issue in Biotics Lab where the King Fleshpound could not navigate the stairs near the production area. Fixed some issues with broken path nodes in Biotics Lab. Fixed an issue in Catacombs where crawlers could become stuck on stairway rails. Fixed an issue in Airship where objectives were not active for normal play. Fixed an issue in Airship where players were able to gain Vault Dosh by dying immediately. Fixed an issue where ammo boxes did not continue to spawn after all pickup factories are enabled. Sound Fixed an issue where the HMTech-501 Grenade Rifle’s audio came mostly out of the right side of an audio output device. Fixed an issue where single shots from the HMTech-501 Grenade Rifle sounded like multiple shots were being fired. Fixed an issue where the FNFAL ACOG had no echoes set up. Fixed an issue where the FNFAL ACOG single shot sound was louder than the automatic shot sounds. Fixed an issue where the Microwave Gun idle audio persisted after holstering or dropping the weapon. Fixed an issue where the Seeker Six sounds stacked and did not flush out from the game. Fixed an issue where the Doomstick Alt-Fire would stop working after shooting, reloading, and melee bashing in that order. Fixed an issue where the Hans VO audio volume was not modified by the Dialog volume setting. Fixed an issue where the dance floor audio could block the normal game audio. The two should now be blended better together. Fixed an issue where the Monster Ball waterfall audio could become stuck looping after dying near it. Fixed an issue where the Doomstick had no sound falloff. Art Fixed an issue where the HMTech-501 Grenade Rifle grenade model lacked an emissive texture. Fixed an issue where the skins of the HMTech-401 Assault Rifle were applying to the HMTech-501 Grenade Rifle. Fixed an issue where Strasser’s lapel was clipping into the camera while holding the FNFAL ACOG. Fixed an issue where D.A.R.’s right shoulder was clipping into the camera while iron sighting with the FNFAL ACOG. Fixed an issue where the MKb.42(H) Carbine Rifle had a bullet in the barrel that was visible during idle animations and weapon checks. Fixed an issue where the battlescarred and mint Freezethrower Bluefire weapon skin textures were incorrectly swapped. Fixed an issue where Mrs. Foster’s gas mask filter was too small. Fixed an issue where the Vault Dosh Logos were not the same. Fixed an issue where Ana could not equip the Tentacle Skull. Fixed an issue where Mrs. Foster could not wear the Mark 7 Headgear. Fixed an issue where the Christmas Bulbs cosmetic was under the wrong rarity. Fixed an issue where the Skull Mask did not display the correct border and background color. Fixed an issue where the Shiny Blue nose cosmetic was not polished. Fixed an issue where the Centerfire Bluefire weapon skins could not be equipped. Fixed an issue where characters could wear the Gas Mask and the Chefs Hat at the same time. Fixed an issue where the Weapon SFX effects were visible while emoting. Localization Fixed an issue where the MKb.42(H) Carbine Rifle was not listed as part of the rewards for the Halloween seasonal objectives. Fixed an issue where the HMTech-501 Grenade Rifle name was clipping in the trader menu on some supported languages. Fixed an issue where the dosh vault description text was clipping in the Russian language. Fixed an issue where the “Skip Trader” button text was clipping in some supported languages. SDK Fixed an issue where the SDK Frontend tool failed on uploads. View the full article
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It's Community Game Night. Tune in at 8pm EDT to find out how to join us. This will be played on beta, be sure you're opted in. https://www.twitch.tv/events/ewtK3WJSQvWYTIj-6M2MOgView the full article
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Players and admins who wish to help us test this content will need to opt into the "preview" branch on Steam. For players this means going to the Beta's tab for the game in your Steam Library Game Properties and selecting the "Preview" beta branch. Clients already in this branch will be automaticially updated. For Admins, you will need to update your server update paramaters to look like this: app_update 232130 -beta preview Admins will need to manually update their servers. The client files are going live now! The changelog is as follows: Balance Endless Game Mode Special Zed Waves Scrake Waves Set the trigger chance from 50% to 100% for special Zed waves past wave 20. This means that the Scrake wave should be the only special Zed wave occurring after wave 20 on all base difficulties Designer Note - We’re setting it so that the Scrake special Zed wave takes the place of the Fleshpound special Zed wave for waves 21 and above. Currently, the Fleshpound special Zed wave has a spawn rate issue that is disrupting the difficulty of the gameplay, and we are looking at options to fix this. Weapons Berserker Zweihander Reverted the stumble value of light attacks from 100 to 250 Reverted the stumble value of heavy attacks from 250 to 100 Designer Note - We had previously altered the stumble values because the light attacks had a substantially higher stumble chance compared to the heavy attacks. Thus, it was easier to combo and stumble Zeds with the light attacks. Since the light attacks are faster than the heavy attacks, we were concerned about the effectiveness of this gameplay style. We then received feedback about its new setup, and it was not as engaging and interesting as its old setup. The Zweihander’s stumble values have been reverted to their original values. Sharpshooter / Commando FNFAL ACOG Increased recoil by 15% Increased penetration value from 0 to 2 Increased automatic fire mode fire rate from 0.0857 to 0.099. This means it will fire slightly slower than before Reduced stun value of bullets from 15 to 10 Designer Note - The FNFAL ACOG added a new, powerful addition to the Commando Perk. We targeted specific aspects of the weapon to attempt to reduce its effectiveness mainly for the Commando Perk. We adjusted down its automatic fire mode fire rate to reduce its spike damage potential, and we increased the recoil of the weapon to reduce its accuracy to make it harder to control it while unloading a magazine. We also toned down the stun value so that it’s not as easy to stun Scrakes and Fleshpounds as before, and this should also make the Sharpshooter‘s Ballistic Shot Perk skill more meaningful. Lastly, we increased the penetration power because of community feedback requesting its inclusion as it is a characteristic of Sharpshooter weapons. The penetration is the same as the M14EBR, and we’ll be gauging its effectiveness during the beta 2 patch. Perks Field Medic Reduced toxic damage multiplier of ZED TIME - Zedative from 100x to 10x, effectively reducing the damage by 90% Designer Note - The multiplier for the Perk skill was set substantially higher than intended. This resulted in exceptional amounts of damage whenever the skill triggered. Now, the damage should be more reasonable. Maps Monster Ball Reduced the cost of the door leading into the alchemy room from 10,000 to 1250 dosh Designer Note - We reduced the dosh requirement to open the door because the payoff to open it was not enticing for the dosh requirement. We also want to give players the option to open it earlier so they they don’t have to wait until the end of the game session to experience the space. General Removed the Workshop Subscription feature from the WebAdmin tool. This should also fix a Linux server issue from the Beta 1 build. Adjusted the amount of chatter down from the Halloween Alpha Clot. Beta 2 Bug Fixes Gameplay Fixed an issue where the HMTech-501 Grenade Rifle used the incorrect damage type for its bullets. It should now properly use the Assault Rifle damage type instead of the Bullet Shell. Fixed an issue where the HMTech-501 Grenade Rifle and ammo boxes could allow for infinite grenades. User Interface Fixed an issue where Commando players lost the ability to see Zed health bars after respawning from death. Fixed an issue where the health syringe charge bar became stuck at its current charge state after the player died. Fixed an issue where the SG 500 | Prestige | Precious preview icon was not loading on the Steam item inventory window. Fixed an issue where “Play Online Now” text showed up incorrectly under the Solo game options. Zeds Fixed an issue where the Abomination Spawn did not have its balance tweaks during the Beta 1. Base health should now be reduced from 650 to 450, and their base toxic explosion and toxic cloud damage should increase from 12 to 15. Fixed an issue with the Halloween Husk’s critical chest zone where it was hard to hit and not registering damage properly. Fixed an issue where the bottom half of the Halloween Husk’s chest core could not be targeted. Map Fixed an issue in Monster Ball where there were too many ammo boxes set up. It has been reduced from 26 to 20. Fixed an issue in Monster Ball where Zeds could become stuck in a spot nearby a Stand Your Ground objective event. Fixed an issue in Monster Ball where shooting the heads off of the knight statues caused their body armor to disappear. Fixed an issue in Monster Ball where players could use the Double-barreled Boomstick to hop over the death pit. Fixed an issue in Monster Ball where players could crouch inside a particular bush and avoid attacks from Zeds. Sound Fixed an issue where the HMTech-501 Grenade Rifle’s audio came mostly out of the right side of an audio output device. Fixed an issue where single shots from the HMTech-501 Grenade Rifle sounded like multiple shots were being fired. Fixed an issue where the FNFAL ACOG had no echoes set up. Fixed an issue where the FNFAL ACOG single shot sound was louder than the automatic shot sounds. Fixed an issue where the Microwave Gun idle audio persisted after holstering or dropping the weapon. Fixed an issue where the Seeker Six sounds stacked and did not flush out from the game. Fixed an issue where the Doomstick Alt-Fire would stop working after shooting, reloading, and melee bashing in that order. Fixed an issue where the Hans VO audio volume was not modified by the Dialog volume setting. Fixed an issue where the dance floor audio could block the normal game audio. The two should now be blended better together. Fixed an issue where the Monster Ball waterfall audio could become stuck looping after dying near it. Art Fixed an issue where the HMTech-501 Grenade Rifle grenade model lacked an emissive texture. Fixed an issue where the skins of the HMTech-401 Assault Rifle were applying to the HMTech-501 Grenade Rifle. Fixed an issue where Strasser’s lapel was clipping into the camera while holding the FNFAL ACOG. Fixed an issue where D.A.R.’s right shoulder was clipping into the camera while iron sighting with the FNFAL ACOG. Fixed an issue where the MKb.42(H) Carbine Rifle had a bullet in the barrel that was visible during idle animations and weapon checks. Fixed an issue where the battlescarred and mint Freezethrower Bluefire weapon skin textures were incorrectly swapped. Fixed an issue where Mrs. Foster’s gas mask filter was too small. Localization Fixed an issue where the MKb.42(H) Carbine Rifle was not listed as part of the rewards for the Halloween seasonal objectives. Fixed an issue where the HMTech-501 Grenade Rifle name was clipping in the trader menu on some supported languages. Fixed an issue where the dosh vault description text was clipping in the Russian language. Fixed an issue where the “Skip Trader” button text was clipping in some supported languages. SDK Fixed an issue where the SDK Frontend tool failed on uploads. Several other fixes that did not make this build but are intended for final release include: Balance Field Medic HMTech-501 Grenade Rifle Reduced the weapon bob while sprinting by 80% Berserker Road Redeemer Reduced the bash speed animation by 20% Reduced the weapon bob while sprinting by 80% View the full article
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Players and admins who wish to help us test this content will need to opt into the "preview" branch on Steam. For players this means going to the Beta's tab for the game in your Steam Library Game Properties and selecting the "Preview" beta branch. For Admins, you will need to update your server update paramaters to look like this: app_update 232130 -beta preview This client files are going live now! The changelog is as follows: Event Halloween Horrors : Monster Masquerade Highlights 1 New Map Monster Ball ( Weekly, Survival, Versus Survival, and Endless compatible ) 4 New Weapons HMTech-501 Grenade Rifle for the Field Medic and Commando FN FAL ACOG for the Sharpshooter and Commando MKb.42(H) Carbine Rifle for the Commando ( unlocked by completing all Halloween seasonal objectives ) Road Redeemer for the Berserker ( requires purchase of Road Redemption ) Prestige System Prestige Rank 2 is now available New Halloween Seasonal Zed Model Replacements Time-Limited Halloween Objectives, Tickets and Items Monster Ball Halloween objectives to earn the MKb.42 (H) Carbine Rifle and unique Hans weapon skin version of it Halloween Event Tickets ( only available on final release ) Halloween Cosmetics ( only available on final release ) Zedconomy Neon MKIII Encrypted USB ( only available on final release ) Horzine Supply Crate | Series Loco ( only available on final release ) Headshot FX Bundle 1 ( only available on final release ) Dosh Vault Added Tier 3 Weapon Skins ( only available on final release ) New Steam Achievements for Monster Ball and its Collectibles Online Matchmaking Rework Removed Online Matchmaking button and added two new ones, Create A Match and Find A Match Create A Match will take over an empty, dedicated server and convert it to a server with specified settings from the player Find A Match will connect a player to a dedicated server that matches their exact settings ( the option to set maps has been removed to substantially increase the likelihood of finding a specified server ) General Added audio cues to the last 10 seconds of Trader Time to help warn players of its impending closure Added new default main menu music track by Lyndsay Schoolcraft and Rocky Gray “A Samhain Celebration” Added new music tracks for Monster Ball by Rocky Gray “Castle Freaks” “Fright Knight” “Funhouse Bloodbath” “Jack O Lantern” “Shapeshifter Serenade” “The Evil Zed” Added Hans voice audio as the Trader voice for Monster Ball Added new Halloween Horror video slides to the main menu Trader audio commenting about the first wave is now hooked up and playing Balance Survival Game Mode Hell On Earth Difficulty Medium Game Length Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers. Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers. Long Game Length Replaced the wave 1 spawn group of 3 Clot Alphas and 1 Slasher with 2 Slashers. This should reduce the likelihood of Rioters and increase the number of Slashers. Replaced the wave 2 spawn group of 2 Clot Alphas and 2 Gorefasts with 2 Slashers and 2 Gorefasts. This should reduce the likelihood of Rioters and increase the number of Slashers. Designer Note - We reduced the number of Rioters that appeared in response to feedback that the early waves felt like they had too many Rioters. The Hell On Earth difficulty could have the potential of spawning a lot of Rioters, so this spawn group replacement should reduce the likelihood of receiving them (a Clot Alpha spawn has a chance of becoming a Rioter) and increase the prominence of Slashers. We’ll be continuing to assess and address any further concerns from the beta. Endless Game Mode Special Zed Waves Fleshpound Waves Removed the chance of the special wave from triggering on all base difficulties Designer Note - The reason why we removed this special wave currently is that there is a spawn rate issue with Endless that is causing them to disregard spawn rate modifiers beyond wave 35 on all base difficulties. We’re investigating the issue and assessing its gameplay balance before releasing it back out. Enemies Abomination Reduced the time interval between each fart at full health, effectively increasing the spawn rate of the Abomination Spawns right at the start Full health fart time of 5 to 17 seconds reduced to 5 to 13 seconds on Normal Difficulty Full health fart time of 5 to 16 seconds reduced to 5 to 12 seconds on Hard Difficulty Full health fart time of 5 to 15 seconds reduced to 5 to 11 seconds on Suicidal Difficulty Full health fart time of 5 to 15 seconds reduced to 4 to 10 seconds on Hell On Earth Difficulty Increased walk speed from 231 to 345 Increased sprint speed from 330 to 380 Gorge range increased from 500uu to 600uu Does not take damage from his own toxic clouds anymore Designer Note - We increased the rate of his farts at full health to increase the spawn rate of the Abomination Spawns now that their health has been reduced. We also increased his overall movement speed to help him reach players much easier. We felt that the Gorge range was shorter than we wanted it to be, so we boosted the range. It should now fit better with the special effects and hopefully be more intimidating. We removed the damage caused by his own toxic clouds because it did not make sense for him to hurt himself from his own gas. We’re hoping these changes will provide a more challenging, engaging fight. We’re looking into further tweaking and giving him more rewarding gameplay aspects. Abomination Spawn Base health reduced from 650 to 450 Base damage of self-destruct increased from 12 to 15 Does not evade on damage anymore Designer Note - We reduced the health of the Abomination Spawns down so that they are easier to kill. Their health values were too high originally, and it made them feel unnecessarily tanky. Now that they are easier to kill, we boosted the damage of their explosion and gas to make them more threatening if you let them explode near you. Lastly, we fixed an issue with them where the Abomination toxic clouds triggered their evasions. This looked weird and forced them to spend more time evading than approaching players. Berserker Zweihander Reduced the Stumble value of Light Attacks from 250 to 100 Increased the Stumble value of Heavy Attacks from 100 to 250 Sharpshooter M99 AMR Increased Stun value of Projectile from 15 to 50 Increased Stumble value of Projectile from 0 to 600 Increased Gunhit value of Projectile from 80 to 300 Increased Melee hit value of Projectile from 0 to 100 Support Doomstick Increased base damage per pellet from 36 ( 216 ) to 40 ( 240 ) Reduced base weight from 11 to 10 Increased Stumble value from 35 to 55 per pellet Increased GunHit value from 45 to 75 per pellet Increased max ammo from 44 to 52 Upgrade to Tier 5 damage increased per pellet from 44 ( 264 ) to 46 ( 276 ) Reduced the ammo cost per magazine from 40 to 25 Designer Note - We reassessed the Doomstick, and the Double-barrel Boomstick was outperforming the Doomstick substantially. We adjusted multiple variables to improve its gameplay experience. We’re hoping these improvements will let it be a stronger alternative to the Double-barrel Boomstick. Gunslinger Desert Eagle and Dual Desert Eagles Upgrade to Tier 4 damage reduced from 118 to 113 Upgrade to Tier 5 damage reduced from 136 to 127 1858 Revolver and Dual 1858 Revolvers Upgrade to Tier 2 damage reduced from 60 to 57 Upgrade to Tier 4 damage reduced from 100 to 97 Upgrade to Tier 5 damage reduced from 125 to 110 Designer Note - The Desert Eagles and 1858 Revolvers had strong upgrade paths alongside their other benefits, so we toned some of the upgrade damage modifiers down. Commando Stoner 63A LMG Increased the Gunhit Value from 0 to 50. This will effectively give it the feeling of ‘suppression’ when unloading onto targets Kalashnikov AK-12 Upgrade to Tier 4 damage reduced from 50 to 46 Upgrade to Tier 5 damage reduced from 60 to 52 Designer Note - We’re trying something new with the Stoner 63A LMG. We received feedback from the community about this one, so we wanted to see if it helps improve its standing alongside the SCAR-H. It should now have a high enough Gunhit value to give the feeling that it’s suppressing targets that it hits as long as the player continues shooting a target. We’ll be looking for beta feedback on this improvement. Lastly, we reduced some of the damage upgrade modifiers for the Kalashnikov AK-12. It is a strong weapon so these adjustments should help it better align with the other assault weapons. Demolitionist M16M203 Reduced the explosion damage falloff from 3 to 1. This will mean that Zeds farther from the center of the explosion will not have as much damage mitigated Designer Note - We received feedback from the community that the M16M203’s grenade round felt underwhelming. We assessed it and are trying out an improvement to hopefully have the grenade feel more impactful for its tier and ammo price. Field Medic HMTech-301 Shotgun Reverted fire rate back to original amount from 0.297 to 0.2. Beta 1 Bug Fixes General Fixed an issue where the Siren’s scream was not functioning properly Fixed an issue where the Weekly Outbreak would use the player’s difficulty settings Fixed an issue where the HX25 daily challenge now includes explosive damage Fixed an issue where the Doomstick had no sound falloff Fixed an issue where the Versus Survival Zed players had the incorrect HUD Fixed an issue where explosive dud rounds caused repeated damage Fixed an issue where the Doomstick should fired upon reloading if alt-fire is used Fixed an issue where the Freezethrower granted Firebug XP Attempted a fix to resolve the multiple Abomination spawns Fixed an issue where the Weight limit did not update after changing Perks Fixed an issue where the Perk skills should reset after gaining another Perk skill Fixed an issue where the Napalm Perk skill increased the burn period longer than intended Fixed an issue where the King Fleshpound’s shield did not reflect the correct affliction for the weapon used Fixed an issue where the Demolitionist Perk skill, ZED TIME - Destroyer of Worlds, did not function properly with the Husk Cannon Fixed an issue where the Ammo boxes did not continue to spawn after all factories are enabled Fixed an issue where players could use -skiplobby on the launch parameters Maps Biotics Lab Cleaned up several exploit locations on Biotics Lab Removed an old objective message when starting the map King Fleshpound can now use the stairs near the production area Fixed some broken pathing nodes Catacombs Crawlers should no longer get stuck on the Stairway Rails Airship Objectives should once again be active for normal play Players will no longer be able to gain Vault Dosh by dying immediately Cosmetics Fixed an issue where the Vault Dosh Logos were not the same Fixed an issue where Ana could not equip the Tentacle Skull Fixed an issue where Mrs. Foster could not wear the Mark 7 Headgear Fixed an issue where the Christmas Bulbs cosmetic was under the wrong rarity Fixed an issue where the Skull Mask did not display the correct border and background color Fixed an issue where the Shiny Blue nose cosmetic was not polished Fixed an issue where the Centerfire Bluefire Skins could not be equipped Fixed an issue where characters could wear the Gas Mask and the Chefs hat at the same time Miscellaneous Fixed an issue where teammates HUD icons did not appear at times Fixed an issue where the Weapon FX effects were visible while emoting Fixed an issue where Film Grain did not work Fixed an issue where the Seeker Six could lock onto cloaked enemies Platform Specific Fixes Fixed an issue where the Prestige XP Bonus did not display correctly View the full article
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