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About GiGaBiTe

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  1. GiGaBiTe

    Looks like the separate nav file fixed the problem, just played a few rounds with bots and they work. Though, you may want to make a map cfg file for this map to have more bots than usual, like 24 or so, because the map is so large.
  2. GiGaBiTe

    Just played the map and it looks like the nav file isn't working for whatever reason because no bots joined. Here's the separate nav file to add to the server. https://www.mediafire.com/file/z2fb7m5dz3gy021/zm_3dubka_v3d.nav/file If this doesn't work, I'll spin a new version of the map. It's strange it doesn't work, I tested it on my local server and the bots joined up fine. Maybe something got wonky in the BSP packing. I can only speculate because I can't see the server console to debug any error messages.
  3. GiGaBiTe

    Spun a new revision of this map for this server to fix some old bugs and add a custom navmesh so the bots work properly. The bots should be able to navigate the entire level and give you a hard time as zombies, so don't get too comfortable. Download: https://www.mediafire.com/file/5wizr5ltwhoyt07/zm_3dubka_v3d.bsp.zip/file
  4. GiGaBiTe

    I didn't make the original map (zm_base_day/zm_base_winter), someone named Moo made those. I just did a ground up remake of the map to fix all of the issues that it had, and give it a big facelift. Beta3a through beta3d are all my work. I primarily do remakes of old maps and/or ports of maps from other games. These are ground up remakes and ports that take months of work to do, not to be confused with shitty decompile edits that the Source mapping community is known for. The reason I can shotgun release these is because I made them over 10 years ago. Many haven't been publicly released, or have had very limited public releases on just a few servers. I still have a few more maps I can post here, they just need to be checked out to make sure any Source updates since then haven't broken something and have custom navigation meshes made for the bots. If you've played zm_downtown_night, you'll probably notice that the bots use ladders and go places where you normally wouldn't see them. Source can generate a basic navmesh, but it won't map ladders or areas only accessible by ladders, or jumping obstacles. It's why most of the maps on your server have the bots just congregate on the lowest areas of the map. It can take a few hours to add all of the available areas for bots to use to a custom navmesh, but it's well worth it. It makes bots real hazards, they can sneak up on you when you don't expect it, instead of how it is now where you can just get on a ledge and shoot down at them.
  5. GiGaBiTe

    Here's another one of my maps. The server surprisingly has an ancient version of this map (beta3a) that was actually never supposed to be public, it was only a playtest map on one server over 10 years ago. The crappy parkour with the lava pit was a placeholder for the Resident Evil laser corridor that hadn't been implemented yet. It's so old that I actually don't have the map source to that version anymore. Beta3d has numerous changes over the original alpha. It's a lot more polished detail wise, and has some slight layout changes to make it more balanced for zombies. There's also a few new secrets and secret routes. I also made a custom navigation mesh, so the zombies won't get stuck if they go in a teleporter. CS:S bots unfortunately weren't programmed to be able to use teleporters, so they won't use them unless they accidentally run into them, but at least they can get out of the basement if they go in. The navmesh is integrated into the BSP, so no separate nav file is needed. Download: https://www.mediafire.com/file/5i63z28mx5328v1/zm_base_winter_beta3d.zip/file
  6. GiGaBiTe

    ...how did that go unnoticed for almost 10 years. The joys of packing custom assets with ancient broken Source mapping tools. Here's an updated version, which should fix that, and one other missing asset. https://www.mediafire.com/file/d22bomghicxjvnr/zm_winterfun_b5c.zip/file Link in OP also updated. Hopefully this one works. Just overwrite the old one.
  7. GiGaBiTe

    This is an old remake I did some years back. I made a custom bot navigation mesh for it to work on this server. It also has a multi-layer radar that shows all of the floors so you can see where you're going. https://www.mediafire.com/file/d22bomghicxjvnr/zm_winterfun_b5c.zip/file
  8. GiGaBiTe

    As I stated in the OP, the map has a custom NAV file I made myself. It is packed into the BSP, no separate NAV file is needed.
  9. GiGaBiTe

    Found this ZM server a few weeks ago and thought I'd suggest some of my maps to add to the server. Here is one of many I'll eventually post. I spent the past several days spinning a new revision of this map specifically for this server. The main change was to make the map work with bots, I had to move some things around and modify prop door behavior to keep them from getting stuck as much. I also made a completely custom navigation mesh so they can use ladders, get on rooftops and go in the vent system. Download: https://www.mediafire.com/file/4t60b4763x9yhdu/zm_downtown_night_r4.7z/file
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